How the covers are made
Settings as of November 9, 2026 (video preset "V6")
Every cover on this site is a screenshot taken inside VR HOT on a desktop PC, with the card loaded into the game. A script loads each card, poses her, frames the camera and takes the picture, so every card gets exactly the same settings below. If you want results like these in your own game, these are the options to copy.
Game graphics settings
In the game's settings (Main, then Performance):
| Setting | Value |
|---|---|
| Quality preset | Insane |
| Upscaling | DLSS 4, quality Native AA (no upscaling, DLSS only for anti-aliasing) |
| Global illumination (GI) | Full GI ++ |
| High resolution textures | On |
| High resolution player | On |
| Hair quality | Very High |
| Skin quality | Best |
| Render scale | 1.3 |
| Cloth quality | 15 |
| MSAA | None |
| Screen resolution | 3840 × 2160 (4K), full screen |
Tested and not used: FSR 3 (soft, smeared hair and skin) and Path Tracing (looks great in places but makes the room far too dark).
Her personality
Set on every card right after it loads (Personality menu):
| Setting | Value |
|---|---|
| Provocative | On |
| Cute, Shy, Cool | Off |
| Eye contact | 10 (she looks at the camera) |
| Look around | 0 |
For the picture her face is held still: blinking, lip sync and the game's face motion are switched off, the jaw is held closed with lips just parted in a small smile, and her eyes are locked on the camera. If the jaw still drops open, the picture is thrown away automatically and taken again later.
Scenes and light
| Scene | Light |
|---|---|
| Room with View (bed, couch and room shots) | Time of day 13:00; sun 45° high at 45% strength, so no hard stripes from the window blinds |
| Tropical Island (beach shots) | Time of day 12:00 (noon sun) |
| Tropical Island (beach bust photo) | Sun lowered to 20° and turned into her face so there are no shadows under the eyes or chin; the camera's own head lamp is off so the skin is not washed out |
The beach bust photo (first picture in the gallery)
This is the picture shown on the gallery page when a card has one. It is framed from the top of her hair to just under the bust, with her whole body turned slightly and the camera off to her right, like a portrait.
- The framing is measured from the character's own body, so it fits every height and every bust size: the bottom edge is placed just under the bust and the camera pans (it does not zoom out) to keep both shoulders and arms in view.
- Her shoulders are pulled back a little and her head is turned to face the camera square-on with level eyes, even though her body is turned.
- A small margin is left above the hair and below the bust, so the gallery's 3:4 crop never cuts off the top of her head.
Taking the picture
- The game is paused on the frame and waits 3 seconds, so hair and clothes settle and the lighting finishes.
- The screenshot is taken with ReShade (version 6.8) as a lossless PNG at 3840 × 2160.
- ReShade effects (qUINT): Lightroom with highlights −0.35 and whites −0.35 (softer bright skin), and Sharpen at 0.45. Ambient occlusion (MXAO) was tried and turned off: it left dark blotches on skin.
- The middle of the picture is cut to a tall 9:16 frame and saved as a 1080 × 1920 JPEG.
- Every picture is checked by eye before it is put on the site; shots with clipping arms, odd faces, eyes looking away from the camera or broken clothes are thrown away.
The PC
| Part | Details |
|---|---|
| Video card | NVIDIA GeForce RTX 2080 Ti Founders Edition, 11 GB GDDR6 |
| Video driver | NVIDIA 591.86 (needed for DLSS 4) |
| Video card tuning | NVIDIA app automatic tuning: core +58 MHz, memory +200 MHz; power limit at the 260 W default |
| Load | One game window keeps the card at 100%, using about 5.7 of its 11 GB of memory; about 40–45 seconds per picture |
| Processor | AMD Ryzen 9 5950X |
| Screen | 4K (3840 × 2160) output |
A slower card can use the same settings; it just takes longer per picture. With less than 11 GB of video memory, lower the render scale or turn high resolution textures off first.